Jane’s (I) Hunter/Killer Unofficial Strategy Guide and FAQ by Kasey Chang See A WORD FROM THE AUTHOR This is a FAQ, NOT a manual. Mar 8, @ am. Manual for (i). I just downloaded the game via Steam. I read that a manual is a must. Where is it? I can’t find one on. (I) Hunter/Killer, the most realistic submarine simulation ever developed for PC. Master the sonar and weapons control systems, learn to develop real target.

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You can only see an enemy as your ordnance homes in for the kill, and it sure would be a shame to miss that after all the time you invested plotting the solution. Poke it up for a few seconds and bang! Those programmer-types must be taking acting lessons. The layout is so efficient, there is almost no need to use the keyboard. Challenging but not frustrating. Hey guys I have a problem I cant reload torpedoes either when I switch weapons in the tube or fire a torpedo.

If you’ve read any of my other reviews, you probably noticed that I often disclose my impressions at the outset of the article. This subsim is no longer being produced individually but can be purchased for a limited time in the Naval Combat Pack, along with Sub Command and Fleet Command.

Every aspect of modern submarine warfare the Navy will allow us to know of is represented. There are no unwieldy tasks required of the player; everything is direct and easy to work. A custom mission editor is included, allowing huntter simplayer to create new hunrer and share them with friends. Fast Attack automatically cut away to the target as the weapon closed in, with a fairly decent graphic display. The 3-D viewer allows a picture of your boat, detached views of your weapons and the ensuing onslaught they deliver to your opponents.

Jane’s Combat Simulations: (I) Hunter/Killer () Windows box cover art – MobyGames

Strangely enough, the graphics in the 3-D viewer are underwhelming; blocky, pixelated, and jerky. Measuring feet in length, 33 feet across, and displacing tons submergedthe submarine is capable of firing wire-guided Mark 48 ADCAP torpedoes, Harpoon anti-ship missiles, and vertically-launched Tomahawk cruise missiles all over the place.


This sim is very cerebral, requiring patience and agile tactical thinking. E nough about the features, let’s talk about gameplay. Creating a fun and easy mini campain or missiion.

And that judgment is a thumbs up. It also kills replayability did I make that word up? The has been America’s premier warship, believed by most to be without equal in the world.

I’ve heard of the steep learning curve demanded by the intricacies of manuaal sim, but the manual is more than equal to the task. The number of missions is janual limited, and they appear to have locked-in variables, that is, the ships and their behavior are the same with each playing canned. Most popular community and official content for the past week.

Kikler you want to immerse yourself in a billion-dollar, state-of-the-art nuclear attack submarine, and experience the tension, drama, and exhilaration of relentless world-in-the-balance naval warfare; this subsim is your ticket. Good work here, guys.

Strap-it-on-a-Tomahawk,-plot-five-waypoints, and send it waaay up! You cannot see or detect enemy ships with it, until one of your weapons hits it and it doesn’t figure into the plotting or fire control situations. Any suggestions how to kioler this? Some geospatial data on this website is provided by geonames. T he playing environment of I is underwater, where visuals are a nonfactor. And you do it with stealth, while maintaining a minimal presence among the enemy. T he designers of I made one notable concession to kilper in the name of playability–a “3-D Object Viewer”.

Each year programs are released that eclipse those hhunter came before them. A key element in the staying power of a sim today will soon be recognized by its ability to “take your ship into battle with or against other human players.

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Creating a fun and easy ki,ler campain or mission. They just released this collection so get it now. This is chess of the twenty-first century, boys.

Now in mid, Electronic Arts, in close collaboration with Jane’s and Hunrer a Navy contractoroffer us a new subsim: There are no “map views” with real-time symbols laid out to give you godlike powers of destruction. My only son bought this game, and later Joined the French navy. It crashed one time in 26 missions. The various stations look kller and functional.

Why sit around watching overpaid, cry-baby professional athletes on a Sunday afternoon when you can stalk the Indian Ocean in search of adversary fleets? If there are any deficencies to note, it would be in the enemy AI. You can hear three guys talking at you simultaneously, without the “cut-out” audio sound characteristically heard when three wav files compete for the same CPU space.

You don’t target enemy SSNs with a single mouse click. As such, the 3-D viewer isn’t really a concession–it keeps the sim interesting. The long wait is over! While the computer opponents will throw torpedoes your way, they lack any real resolve or tactics. Follow me as I create a mini campain called Silent Runing. With this subsim you “build” a firing solution.

Jane’s 688(I) Hunter Killer (US) Manual

You should expect no less of a first-rate simulation. Nevertheless, you can face stiff opposition in some missions. One can jump from the Target Motion Kil,er station after plotting a possible target course, speed, and bearing; to the Fire Control station, where the torpedoes or Harpoons are prepared, to the Helm to make a course change, to Sonar to check back on the contact.

T hree types of mission formats are featured: