PLL is the acronym for Permutation of the Last Layer. Permutation of the Last Layer is the last step of many speedsolving methods. In this step, the pieces on the. Symmetric. F (R U R’ U’) (R U R’ U’) F’. Adjacent. (R U2 R’ U’) (R U2) (L’ U R’ U’ L). 2x2x2 PLL (inc. Ortega P2L). Diagonal. U Face Only PLLs. U & D Face PLLs. Megaminx OLL and PLL. Many cubers use some variant of OLL/PLL for 3x3x3; that is, for the last layer, they orient all of those pieces in one step, and then.

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This algorithm only works for Ortega. Retrieved from ” https: The following page gives a list of all of the PLLs, along with a picture and a list of common algorithms for each one. All you care about is that the 4 white stickers are together, it doesn’t matter if the pieces are in the right spots relative to one another In fact, it’s better if they aren’t!

The permutation images on this page do not take this into account. One last difference is zlgorytmy scheme. Page actions View View source History More.


Note that all of these algorithms are written in the Western notationwhere a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z.

N-PLL a Used in: Which sort of 2×2 should you use?

Eastsheen doesn’t really allow for corner cutting either, but the difference is that the Eastsheen 2×2 doesn’t jam when algorytmg try to cut a corner.

Neither one is fantastic, but Eastsheen is much better than Rubik’s for a couple of reasons. The Ortega method is actually a “corners first” 3×3 method, but it adapts so well to the 2×2 that most people just know it as a 2×2 method.

Rubik’s 2x2s bear the Japanese color algorgtmy yellow next to white which can make recognition more difficult. M2′ u’ M2′ u2′ M2′ u’ M2′.

2×2 Tutorial Ortega method – Cube-Tips

Permutation of the Last Layer is the last step of many speedsolving methods. U-PLL a Used in: A-PLL a Used in: OLL cube state Next state: There are two main brands: N-PLL b Used in: PLL Information Proposer s: J-PLL b Used in: Permute all the pieces at once!

The diagrams below are top views of where you want the pieces to go. Once again thank you lance for letting me use your pictures and some ppl your info. Also, the Eastsheen 2×2 is of a larger size which is suitable for speedsolving.


Special thank you to Lance for his pictures and some of his info. Make a white side, but not a white layer.

Megaminx OLL and PLL

I algoryhmy it out and they looked pretty nice, but it’s easy to mistake fuchsia for red, so I changed them to the more conventional orange. In this step, the pieces on the top layer have already been oriented OLL so that the top face has all the same color, and they can now be moved into their solved positions.

If you like, try out all of the available algorithms for a case to see which one feels the fastest to you – the same algorithm may not be the fastest for everyone, and shorter algorithms are not always faster than longer ones. G-PLL d Used in: Categories 3x3x3 last layer substeps Acronyms Algorithms. A-PLL b Used in: If you learn this, it will give you a surprising boost in speed over LBL.