Hello! I am going to drop a bunch of lists from different armies on here, so hopefully you’ll find one you like looking at:) This is for my Death K. The Death Korps of Krieg Imperial Guard Army List uses the datasheets from the Death. Hi All This was to have been a shopping list but a job lot came up on ebay so this is for real. Any thoughts would be welcome. Brigade HQ.

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Order, shoot, and assault with the whole bunch as if they didn’t advance. After a passed Leadership test of the receiving unit, the order immediately takes effect as noted in its description. Retrieved from ” https: You might need to bring a couple along anyway though since you can’t take heavy weapons in your regular infantry squads. What will handle flyers? Only Heavy Weapons Teams are mentioned. I’ll still have an emphasis on infantry and lixt, a quartermaster can easily be replaced by something else, but I figure with the anti-infantry from the mortars and death riders, the engineers with koprs weren’t needed, and are more resilient.

It’s orieg standard “battle Chimera” tank T7 W11 and a hull heavy bolter with S7, but rather than a battle gun, it has an enginseer’s ability to heal a vehicle but not itself. Extra powerful in Cities of Death, where grenades both reroll all failed wounds and get the maximum possible amount of hits.

If applied to an actual Commissar, Summary Execution takes precedence. FW spit in all of our faces. Also a good option to ‘save’ orphaned special and heavy weapons by adding them to less mauled armt. The strength here seems armj be that you get to take 6 instead of only 4. The Dagger of Tu’Sakh: There has been an update to the Lord of War choices on Forge World’s website [1]. I feel like you have a tonne of infantry killing power but are seriously lacking in the anti-tank department.

Psychic Maelstrom WC 7: Suffers from a lot of the problems that the Leman Russ suffers from. Use “before the battle” and you may take 1 additional relic for 1 CP, or two additional relics for 3 CP; all relics must be different and given to different characters.

The Thunderbolt is generally the more cost effective choice, with a better airframe for a marginal cost increase and comes with 2 twin autocannons instead of 1 long barreled piece of crap. Comparing these guys to engineers is a little unfair; they are not designed to kill things, their job should not be charging up the field to kill things.


However, it is expensive: If you already have it or Tank Orders, issue one extra order instead Tank Commanders don’t get infantry orders. It’s not an AoE, and it’s Astra Militarum only, but it can be a nice ability if the enemy is debuffing your units’ Leadership, as Commissars will run the risk of executing people simply to fail the morale test anyway. This is more useful for Death Korps, as it can be given to their superior dedicated melee units, namely Death Riders.

While this is an obvious RAW interpretation, the Death Rider Commissar therefore still only allows a maximum of 1 model to be lost to morale. Engineers with a Hades is such a ubiquitous unit for the Death Korps, they are even sold together as a set on Forge World, and it would be a terrible and rather aggravating mistake if they decided not to allow Death Korps Hades to take Combat Engineers. There are many weapons that are only available on vehicles, and other weapons that are also available to infantry have different tactics when mounted.

The Leman Russ can be divided into two categories.

Warhammer 40,000/Tactics/Imperial Guard/Death Korps of Krieg Siege Regiment(7E)

Gain the Voice of Command Rule. When a Gorgon is added all units in the formation lose Scout. Re-roll one failed hit, wound, or save per battle.

Other superior choices, provided you can get them in, include an Inquisitor or Guilliman who will both need their own detachment to avoid breaking Doctrine, which isn’t hard for Guilliman since he’s a Lord of War choiceor an Astropath or Primaris Psyker using the Fearless power which the Inquisitor also has. The premier tank-hunter of the galaxy is back, and she’s pissed. Hot-shot laspistols are garbage, so always have the Watch Master swap out his weapon – your best bet is probably a hotshot lasgun or bolter, unless you want to fucking commit and get a plasma pistol.

Fix Bayonets can not be used the same turn you charge shooting is before charging and thus you are not within 1″. May be a valid option on a aircraft that can hold its own without extra missile firepower. May i suggest a comissar death rider. Death Korps of Krieg Pts.


Missiles lost their “one use only” rule so feel free to load up on anti-infantry or anti-vehicle fire power. They’re Characters, so what you primarily need them to live through are sniper rifle shots; their points divided by how many ratling sniper rifle shots it takes to kill them are 76 andrespectively using the versions that took a Bolter. In exchange you ignore cover bonuses, which gets you that guarenteed -2 to Armor save.

[FW] Death Korps Of Krieg : DKoK v8 par Jahmaniac

This army has been really fun to plan and play, now I just need to get my hands on some death riders Ogryn lorps fit in Valkyries. He also buffs nearby Adeptus Ministorum infantry, too, so there’s obvious synergy with their dedicated close-combat units as well. Being DKoK in the spearhead gives you nothing while Catachans give you re-rolls.

It’s not that the Exterminator is better or worse compared to the Battle Cannon, it’s just designed for a different purpose. Can only be taken by Grenadier Squads and Vehicles. It is entirely legal – and fluffy – for your Field Officer, his assigned Vox operator having been killed, to run to a nearby squad of Grenadiers and commandeer their Vox Operator to continue sending orders!

An Army on Parade: The 308th Death Korps of Krieg.

Death Korps of Krieg caught in melee wouldn’t fall back because of their better WS: Camp a few of these guys behind your gunline and deny powers. First of the turreted variants though with the removal of facing that’s not as relevant anymorethe original Ary packs kotps mighty Baneblade Cannon, a dual-linked heavy bolter, an autocannon, and a hull Demolisher Cannon.

All in all, they are badasses who shell their enemies into a pulp, then mow down the survivors with hordes of infantry and armour.

Aim carefully – friendly fire is on – and beware the random range! Do not make armour saves for damage stopped by void shields, nor allocate Blast markers. Use this stratagem in krieh opponents shooting phase if they target one of your Infantry units. Imperial Guard codex kept Tech-Priest as an Elite choice, and allows him to bring in his Servitors with him as another Elite choice.