Expedition to the Ruins of Greyhawk was one of the final products WotC Castle Greyhawk, and in the very odd adventure WGR1: Greyhawk. Title – Expedition to the Ruins of Castle Greyhawk Publisher – Wotc Format – Hardback Pages – MSRP – $ Reviewer – Glenn Vincent. Expedition to the Ruins of Greyhawk is a Dungeons & Dragons super-adventure, designed for characters of level , that revisits Castle Greyhawk and the.

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Expedition to the Ruins of Greyhawk

As just an adventure, it is subpar. Wake of the Ravager Dark Sun Online: There are no discussion topics on this book yet. Twenty-seven years have passed. Monday, 22nd October, This article needs additional citations for verification. Retrieved from ” https: Always a fan of Greyhawk, I had to add this to my collection.

Expedition to the Ruins of Greyhawk by Jason Bulmahn

Wind rated it really liked it Aug 26, An overview of the city’s districts provides the background you’ll need to make this exciting locale come alive for your players.

Regen Ton rated it really liked it Jun 02, As Superman comic, bizarro world, as this seems at first blush, when you think about it more, it works and it works well.

Iuz’s machinations against Mordenkainen and the City of Greyhawk are just part of the backdrop playing out behind your players’ exploration of the castle. Expedition to the Ruins of Greyhawk. At least some of the above issues could have been resolved if ERGH had had more page count.

Mashburn rated it it was amazing Feb 20, At the same time, the illithid mind flayer city of Dra-Mur-Shou fo several mentions. Archived from the original on December 19, Meldarion Sidhiel rated it liked it Nov 07, The gregarious fighter lord thrilled at the audacity of Mordenkainen’s suggestion.

In case you have not guessed, once everyone assumes their preordained places in the God Trap, the PCs get to watch the proceedings for the most part. To ask other readers questions about Expedition to the Ruins of Greyhawkplease sign up. Decades after Zagig now the Archmage Demigod called Zagyg achieved his godhood, a powerful mage from the Free City named Mordenkainen led an expedition into the depths of Castle Greyhawk.


Expedition to the Ruins of Greyhawk provides the framework for a major campaign arc featuring several delves into the castle itself and numerous side quests situated in the Free City. This Month’s Dragon Magazine. This adventure is usable as a mini-campaign on its own, a story arc in a Dungeon Master’s regular campaign, or as a series of small side adventures with a big payoff.

Unlike most published adventure modules, the Expedition to the Ruins of Greyhawk is technically an incomplete “open ended” adventure. The timing of the attack is to coincide with the appearance in the City of Greyhawk of a number of notable Greyhawk personages who will be attending the funeral for the cleric Riggby and upon whom Iuz wishes to be revenged for their past actions against him.

If Mordenkainen could find the deity trap, so could someone else. If the real Iuz returns, the disaster could be incalculable. I do not envy the authors the position into which Wotc placed them but I am glad it was they who undertook the task. Again, this is unsatisfying. Mordenkainen would come to learn that Zagig had cheated death by becoming a deity, piecing together the legend over several forays spanning thirteen years.

Expedition to the Ruins of Greyhawk Excerpts

Grexxor rated it expeditoon liked it Oct 09, The hapless Vayne will unwittingly bait the trap to draw forth Iuz and die for his efforts, thereby fully freeing the false Iggwilv of any outside controls. Zimmer rated it really liked it Mar 30, Friday, 3rd August, When the Fantastic Four fight Dr. With the thieves’ aid, the PCs penetrate the ensorceled halls of the guild, risking encounters with invisible beholders, magical guardians, and an army of angry wizards.


Doom revealed in the end as a Doombot, a robotic double of the real Doom, it takes something away from the fight. Several adventure hooks in each city quarter aim to get the PCs into Castle Greyhawk or provide them with fun city-based encounters to fill in the gaps between dungeon delves. These expfdition Iuzes threw the nations into turmoil and brought savage tbe across civilized borders. Forty years later, in the Greyhawk realm’s Common Year ofthe player characters take on the role of adventurers who arrive at the Free City to explore the Ruins of Greyhawk looking for riches and glory.

The guild members too seek entrance to the Tower of Magic, but are forbidden by treaty to steal the key from its guardians — Greyhawk’s Guild of Wizardry.

In Expedition to the Ruins of Greyhawkyour player characters become the next great heroes to explore the world’s most famous dungeon. The worst example is Iuz, who the characters have a chance to conceivably attack.

In one of the deepest levels, the treasury of the Company of Seven, Zagig’s old adventuring companions, the false Iggwilv discovered the artifact necessary to power the demigod prison that had allowed Zagig Yragerne to transcend mortality. Castle Greyhawk owes much of its renown to the eccentricities of the Mad Archmage Zagig Yragerne, and Zagig owes much of his fame to the city he once led, a sordid metropolis of opportunistic adventurers, crooked merchants, and fools delving in magical secrets best left undisturbed.

That magical warp freed the additional gods and caved in many of Castle Greyhawk’s deepest dungeon complexes. Mar 21, Darin rated it it was ok Recommends it for: