There are 41 different variations for solving the corner-edge pieces in the F2L step. Many of these cases are very similar to each other (mirrors) and therefore. F2L Algorithms (First 2 Layers). Developed by Feliks Zemdegs and Andy Klise. Images sourced from Conrad Rider’s VisualCube. The CFOP Method (Cross – F2L – OLL – PLL), sometimes known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3.

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For example, consider the following two algorithms:. Step 1 – The Cross This step is the same as the beginner method – forming a cross on the first layer to get this: It does take time to get used to, and it doesn’t really matter how long you take when you’re practising. As above, ftidrich might now need to turn the top layer to realign the corner pieces. First Two Layers Variants: Views Read Edit View history. Case 4 Corner on Bottom, Edge on Top. F2L combines steps 2 and 3 of my beginner solution, but it requires approximately the g2l number of moves as step 3 alone.

An intuitive way of thinking about this situation might produce something like the first algorithm, as it follows the usual principles of pairing the edge and corner piece and inserting them together. While this is also an excellent life tip, some situations are just better handled on a specific side of the cube.

CFOP Method

Not only will it help you speed up whenever you find yourself with a dot on the last layer, but when you see this algorithm again during proper 1-look OLL, you’ll feel all smug because you already know it.

Please help improve this section by adding citations to reliable sources. Archived from the original on This database is part of the speedsolving. To do this, you need to look for ‘headlights’ – a face where both top layer corners are the same colour presumably named due to their resemblance to the headlights of a car. Why don’t you give it a try – go to the timer pageset inspection time to 15 seconds and see if you can produce a solution to the cross entirely in your head.


It is usually done starting with the white colored squares. I have not had time to make sure all these moves are correct. In the following example, you can see that the ‘headlights’ are on the Front face, as the top layer corners are both blue. Unsourced material may be challenged and removed.

Remember when I said ‘wasting time is bad’? They are there so you can see an optimal way to solve each case, but try to not rely on them for every single F2L case you encounter. This leaves you with a very start-stop, stuttery solve as you rapidly perform an algorithm and then stop to find the next one.

When done at full speed, F2L can be completed in less than 10 seconds! Your natural instinct may be to use your right hand, which produces the first algorithm. Although the idea of slowing down in order to speed up may be counter-intuitive, a useful exercise is to practise F2L at an exaggeratedly slow speed.

– CFOP – First 2 Layers (F2L)

Case 1 Basic Cases. This completes the cube, which you probably know looks like this:. Full CFOP takes some dedication. Because it was taken already, that’s why. PLL gets the same treatment, as we’ll be permuting the corners first and then the edges.

In other languages Add links. Both have the same effect, but a double layer turn is quicker. I assure you that the frldrich hole goes even deeper than that, and every situation actually has multiple algorithms for your learning pleasure. You want a taste of the high-flying, rock and roll lifestyle of the speedcuber.

First Two Layers

This will be awkward the first few times you attempt it, but it is certainly worth practising. So you’ve gone through the beginner’s method a few times, and maybe you can solve the cube unaided every time.


F2L Information Proposer s: You will have to rely on them in practically every solve until you learn every other OLL and PLL algorithm, which will take you some time and effort. Case 5 Corner on Top, Edge in Middle. Policies and guidelines Contact us. Why not see how well you can do with the timerand please do get in touch if you have anything you’d like to say, or leave a comment below!

CFOP Method – Wikipedia

These steps are solved using only one algorithm each. This step is called CPLLas it aims to permute the corners – that is, move them to their correct positions like this:.

If you are thinking “how the dickens is anyone supposed to do this in 4. I’m not even kidding. Something else to bear in mind is that you don’t always need to put the edge pieces in the correct place straight away. At this pace, you remove the temptation to focus only on the pieces that you are currently applying an algorithm to, and you can easily be looking at the rest of the cube to find the next F2L pair.

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The first algorithm either requires you to shift your hand position to twist the F face or start using some peculiar thumb movements. But you could also place the white-red piece by doing this: The second option is this algorithm:.

There are lots of algorithms for doing this, but I like this one the best. They don’t look scary at all, and there’s even some triggers in there that you’ve already seen!